Today was my short day. We got a late start getting the girls to my parents’ and I had to get home early to pick them up and bring them home. Our group indulged me and played all my picks from the Play and Win room.
Pollen (2023)
2-4 players, 11+, 30-45 minutes
This beautiful nature-themed game (surprise, I have a type) is all about tile laying and area control. It’s pretty simple, really. Players “plant flowers,” “attract pollinators” and “pollinate flowers” for points by matching colors and pollinator symbols. The player who collects the most of two types of pollinators wins.
It’s a quick play that’s challenging enough to be entertaining, but still delightfully light. And those components! The wooden pollinator meeples are some of the most gorgeous game components I’ve come across in more than a decade of gaming. The foil details mimic the iridescence found on some real life beetles, and they’re really a joy to look at while collecting them throughout the game.


Trailblazer: The John Muir Trail (2023)
1-4 players, 14+, 30-120 minutes
Trailblazer was my favorite game of the day. In this worker placement/adventure game, players collect resources to move along the John Muir Trail and complete side quests along the way for victory points and other resources. As players progress down the trail, it becomes more difficult to move. Unpredictable weather tiles can also take its toll.
The theme is *chef’s kiss* – it makes the game play logical and easy to understand, which is good because there’s often a lot going on and the rulebook isn’t the best (check the rule clarification section for need-to-know info).
Lots of events tend to chain together on turns, making them oftentimes more eventful than “just buying a card” or “just collecting resources.” I really enjoyed that. Also, I know I sound like a broken record – but the game is just GORGEOUS.


Life in Reterra (2024)
2-4 players, 10+, +/-35 minutes
In this game, set far into the future, players work to rebuild their communities, which have become overgrown and reclaimed by nature. To do so, they lay tiles to create their own 4×4 grid “community.” Within that community, players raise buildings (each with a special power or function) and add inhabitants to maximize their score by the time all players have completed their grid.
The game itself is colorful and the art is amusing. The components are, blah. Nothing to write home about. It was easy to set up, and a quick play – we finished in about 35 minutes with three players.
Although I didn’t finish last (nor did I win), this was probably my least favorite of the day. Still, I’d play it again just to check out the other two ready-to-play building sets that come in the box.


Stay tuned for Day 3 tomorrow.




